A totally thought filled review of Doodle Army. Doodle Army is not original, but it is meant to embody the best of the genre in its execution. Which is likely why it is popular enough.

 

http://commonection.com/doodle-army-reminds-us-that-simple-concepts-make-for-the-best-games/


For all the people having trouble with Doodle Army using a Samsung Galaxy S2, specificlly the I9100 version

We know there is an issue that typically manifests itself as a crash right around reaching the first checkpoint after the turtorial (for most people.) We have been pulling our hair as to why and someone finally responded with enough details for us to sort out a lead! And further digging turns out there is a known issue on this device that has a work around baked into our framework of choice (Cocos2d.)

http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Use_OpenSL_ES_to_play_effect_on_Android

This gives us something to work with. Hopefully we get a fix soon, this has dogged us for a few weeks now.


While our website is under reconstruction there is not a place for cool reviews. So we simply will have to settle for a link from one of developer blogs. Thanks for the great review. I am looking forward to the larger review to follow. I hope the game keeps on giving as the initial impressions!

http://android-apps.com/articles/death-by-doodle-in-doodle-army-boot-camp-from-appsomniacs/

 

 


"If all misfortunes were laid in one common heap whence everyone must take an equal portion, most people would be contented to take their own and depart."
--Socrates,
Greek philosopher

This quote got me thinking about how my misfortunes are much less than so many others and even if the day has me down, I am still way low on the amount of misfortune I bring to the heap. Just saying. I am grateful. Of course this quote could ALSO be a criticism about how generally selfish people are and not wanting to 'share the load' with those less fortunate... Something to think about.

I'll get back to code and tech posts soon enough. Still a ton of work to do on Android's Doodle Army Boot Camp, and ramping up on another round of server fixes for Doodle Army 2. Windows 8 is hovering in the back too. That was too much work to just abandon it... too much... but the cocos2d template needs a lot of work still too.


Grind, Hustle, & Payoff. That is our mantra right now. And never forget the battle cry... "FFAP!" "For Fun And Profit!" what else! (This really is still a hobby job atm.) If something is truly fun, the profit part follows. I am always seeking balance, but don't get me started about mainstream marketing, that is a bridge too far right now without some serious help from a larger firm/platform. Can we even afford that? Can we even support growth. Questions we need to ask, be ready to scale. We know how to increase server capacity, that plan is in place.

Porting Doodle Army to Windows 8 and Android continues. Rapidly.

ALERT! We have a fix for Doodle Army 2 right on the heals of the 1.7 release. We introduced a bug in the Bluetooth code late in the game (and the fix is sitting waiting for review at Apple now.) [sorry about that!]

On the topic of Doodle Army 2 hacking. We do really care to solve this. We are trying to stop it. We are going to start a thread on reddit at some point to ask the dev community for thoughts on how to stop it as well as community ideas. So rest assured we are watching. We have names, game center accounts, we know who many of you are. And when we can can confidently say without a doubt, we are nailing these punks on a few vectors. You will see them drop off the scoreboards one of these days if they keep it up. We have spent too much time and money on these guys having their fun at the expense of the honest gaming community. It bugs us. It really does. There is not a planning meeting it does not come up. If it was easy it would be done. Period. Give us time, hang in there. We are going to roll out ways for the community to deal with it as well. We are catching many in game hacks as is possible, and when we do those folks are rendered inop as possible. BUT we have to be super careful, if an accidental detect occurs and we take action, to us that is just as bad if not worse as hacker deterrence, and if that is happening we need to know. We have to be super careful.

Damn hackers. Go away, bug another game. The real lame part is the code is optimized for minimal network involvement and that makes a lot of hacking vectors easy, but reduces lag. Any fix we put in puts load ont eh server (++$) and network load (++lag). The cost is in the wallet and network performance (WHICH really makes you stand up and say, oh hey we found a fix for this particular hack [there are many btw] but it doubles/triples our server costs. SUCKY huh, I am trying to figure out where on the doll I made the hackers touch to get them to do their thing... I know it is mostly script kiddies  but the hack devs gave them the hack capability, those guys can go frag themselves.) So we will have to try out new server side code and see what the game play is like (hopefully not bad!) So I see LOTS of testing in our future...  That is why this is TAKING forever to solve.


CodeWorx Studios

Welcome! Satisfaction *not* guaranteed. Mileage may vary.